Radius Rumble
Radius Rumble is an exhilarating multiplayer game where players control dynamic orbs in a vibrant, hexagonal arena. The objective is simple yet engaging: grow by absorbing colorful spores scattered across the field or consuming smaller players. However, staying on top requires a blend of quick reflexes, clever maneuvering, and strategic planning. As players grow, they also become targets for others aiming to climb the ranks, creating a high-stakes environment where survival of the largest isn’t guaranteed.
In Radius Rumble, you must carefully dodge larger threats while staying alert to seize opportunities for growth. As your radius expands, so does your influence in the arena, but remember—the bigger you get, the slower you move, making you a juicy target for ambitious rivals! Will you choose to play aggressively, consuming everything in your path, or wait for the perfect moment to ambush an unsuspecting competitor? The choice is yours, but only the most skilled players will dominate the chaotic rumble and reach the top of the leaderboard.
Key Features and Objectives:
- Fast-Paced Multiplayer Action: Every game session is unique, with fast-paced battles where the tide can turn in seconds.
- Cross-Platform Compatibility: Built with both server and client optimized for various platforms, especially supporting in-browser gameplay for easy access.
- Technically Robust:
- Statically Typed: Improves speed, intellisense, and maintainability, keeping the code base efficient and responsive.
- Modern and Flexible Architecture: Engine-agnostic server code, which supports a variety of clients (like Godot, GameMaker), allows for easy expansion and integration with other systems.
- Clear, Performant Code: With no ORM or reflection, the code is simplified for better clarity and performance, especially on the server side.
- Unified Game Protocol: Packet definitions are seamlessly synced between the Go server and the Godot client, ensuring smooth, synchronized gameplay. The Golang server offers flexibility for adding external features, such as databases or multi-client support, while the Godot client provides a lightweight, responsive player experience.
- Easy to Start, Hard to Master: Radius Rumble is accessible to all players, with intuitive controls and straightforward goals, but it takes skill, timing, and strategy to become the largest orb in the arena.
Technical Specifications:
- Server: Built in Golang for high concurrency and flexibility, the server powers the game logic and syncs real-time interactions with multiple clients. This design allows for optimized handling of game data and scalability across platforms.
- Client: Developed in Godot, ensuring a smooth, cross-platform player experience. Godot's visual and animation capabilities bring the colorful, competitive world of Radius Rumble to life.
- In-Browser Play: Radius Rumble can be enjoyed on any device with a web browser, making it highly accessible for players anywhere.
Dive into the fun, competitive chaos of Radius Rumble—where strategy, agility, and a little bit of luck are your keys to victory!
Updated | 15 days ago |
Status | In development |
Platforms | HTML5 |
Author | saltytaro |
Genre | Survival |
Made with | Godot |
Tags | Godot, html5, io, Multiplayer |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
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